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Modern Warfare 2 General Thread, The Designer of CοD's 'No Russian'Massacre Wanted You to Feel Something in Modern Warfare 2; Long-time Call of Duty game developer Mohammad Alavi designed Call of Duty IV's famous ghillie suit level and Modern Warfare ...
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    The Designer of CοD's 'No Russian'Massacre Wanted You to Feel Something

    Long-time Call of Duty game developer
    Mohammad Alavi designed Call of Duty IV's
    famous ghillie suit level and Modern Warfare
    2's notorious interactive massacre of
    civilians, the level called "No Russian."
    In a stellar piece about interactive atrocity,
    game designer Matthew Burns gets Alavi to
    explain the intent behind that level, a level in
    which the player is put in a position as an
    undercover agent to assist or simply watch
    a terrorist cell of Russians massacre Russian
    civilians in an airport. The level wasn't
    designed to create controversy. It wasn't to
    sell more copies. It was to further the plot,
    Alavi tells Burns, saying he wanted to: "sell
    why Russia would attack the U.S., make the
    player have an emotional connection to the
    bad guy Makarov, and do that in a
    memorable and engaging way." He didn't
    want it to be a movie. He wanted you to feel
    involved.
    Was it fun? No. That's fine with Alavi. "It isn't
    really relevant whether that makes you enjoy
    the entertainment experience even more
    because you're being naughty (à la Grand
    Theft Auto) or it engrosses you further into
    the story and makes you resent your
    actions. What's relevant is that the level
    managed to make the player feel anything at
    all."
    Alavi doesn't make Call of Duty games
    anymore. He, along with most of the original
    Modern Warfare development crew have
    formed Respawn Entertainment and are well
    on their way to making a new game that
    will be published by EA. Burns, meanwhile,
    has written a terrific essay about the
    atrocities that game developers have dared
    to let us experience in modern shooter
    games. It's a topic we find fascinating here.
    His piece is highly recommended.




    The Designer of Call of Duty's 'No Russian' Massacre Wanted You to Feel Something

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    Re: The Designer of CοD's 'No Russian'Massacre Wanted You to Feel Something

    Thats very interesting, I remember how controversial it was when it first came out. A lot of people (Well the media more so) were kind of up in arms about it, then quickly forgot about it.

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