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Published on September 15th, 2013 | by CodCom

Mark Rubin Explains Changes to Sniping and Quick-Scoping in Call of Duty Ghosts

It’s almost November, which means it’s almost time for Call of Duty: Ghosts to be released. Despite that, interesting details regarding the game’s new features and gameplay changes continue to trickle in. This week, executive producer of Infinity Ward, Mark Rubin, made some waves in the Call of Duty community by explaining some of the changes made to the sniper rifles in the game’s multiplayer. More accurately, he made waves by explaining how these changes would have an effect on the game’s traditional “quick-scoping” techniques, which are incredibly popular,online.

“The change’s we’ve made, like dual render scopes and increased damage, really make snipers a great competitive class to use. We’ve also done a lot with map designs (sight lines and cover) that ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps. However, in re-envisioning sniper rifles, some aspects, such as sway timing, have changed the way sniper rifles function, and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was.

Presumably, the changes were made to help balance the online multiplayer environment, and to make for deeper, more enjoyable gameplay. However, it is inevitable that many players will react negatively to the changes. A considerable number of internet commenters have already been vocal in their disapproval. Rubin remains confident that a majority of players will enjoy the changes, though, commenting, “Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourself.”

Call of Duty: Ghosts will be released on November 5th, for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC, and Wii U.

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