Published on February 8th, 2011 | by GOODKyle
Infinity Ward Was Treyarch’s Inspiration?
Some can say there is a bit of bad blood between Treyarch and Infinity Ward (if the technical/legal troubles aren’t a big enough clue). But Treyarch’s design director, David Vonderhaar, says, “Infinity Ward’s Modern Warfare 2 is an amazing benchmark”. Below are his comments in full.
“Every developer dreams of making the No.1 selling title in the history of gaming. You want to make the biggest, strongest, highest-rated, most critically acclaimed and best-selling video game on the planet. We looked at Modern Warfare 2 and said: ‘What an amazing benchmark, let’s go get it’. It drives a lot of what we do every day. It is a huge inspiration to us, and for us to even be in that league, that’s fantastic.”
With all the compliments (and a bit of tooting his own horn) aside, Mr. Vonderhaar doesn’t feel the pressure of the fate of the recently released Ascension DLC.
“People don’t come by our offices and say: ‘Hey, this game sold this many map packs, you better do the same or all bets are off.’ Those aren’t conversations that happen. The only thing that is in my control is making First Strike something people want to buy. It’s not practical for me is to go ‘Oh God, this map pack sold ten bajillion, and I need to do the same.’ All I can do is make First Strike awesome. I just try to focus on that and remain distraction-free from any business or social pressure. Nothing else is in my control and I have to remain level-headed about that.”
Though the comments are nice, it seems there is a bit of showboating within David Vonderhaar comments. Such an example is praising Modern Warfare 2 for previously setting records (which is now held by Treyarch) and saying “for us to even be in that league, that’s fantastic”. Now I’m sure many like Black Ops but many more have had numerous issues on PC and PS3 versions of the game. (The same could be said with Modern Warfare 2). But in this text Mr. Vonderhaar admits that Treyarch strived to become like Infinity Ward and produce a game like Modern Warfare 2.
Is that like him saying we knew about all the technical issues Modern Warfare 2 had but we won’t bother to correct them within our own game? Some food for thought followers!