Published on November 1st, 2010 | by CodCom
Behind The Design Of Call of Duty: Black Ops [Part 4]
In the fourth and last part of GameTrailers’ behind the Design show Dave Anthony, Josh Olin and David Vonderhaar are still answering questions. For us, this was probably the least entertaining and informative part, but you might think otherwise.
The only interesting bit about this part is when the story of the Single Player campaign is being talked about. Well, to keep it short and sweet, this is what’s being talked about in the last part of GameTrailers’ behind the Design show:
The Story Has It: Why is the story in Call of Duty: Black Ops so flexible?
The Fans Want It: What do the fans want in the final game? What was cut?
Zombies: How does the Zombie portion of the game evolve?
Cut From Multi Player: What was cut from Call of Duty: Black Ops Multi Player?
The Black Market: How did the Black Market function before it was cut from the game?